Thursday, January 5, 2012

Eating the wrong stuff

Let's consider more complicated case of classical shot: "Eating the wrong stuff".
The point of a shot is to create change of emotion. Let's act  it out first: a character is sitting at the table and eating something. Then realizing it's the wrong food. I came up with the opposite idea: the character doesn't really want to eat, tries some, and realizes it's very tasty. The shot ends in energetic chomping.
Here's my acting, click here.
Using method, described in "working with Video Reference" I selected the Extremes:




















And to check if the Extremes are selected correctly, I put them into Windows Movie Maker. After playing with timing, here is what I came up with: click here
To check if the movements are working, I need to insert Breakdowns. So I'm back at my Live Video to search for the Breakdowns (and, if necessary, In-betweens). Having selected the snapshots that, I think, may serve as Breakdowns, I insert them between Extremes in my Windows Movie Maker and, after playing with the timing, record a new movie. Click here.
Note that in the end I re-used last two eating snapshots. My recording was skipping frames and I don't have some of the Breakdowns, but I think I will be able to create them on my own, while animating.
All we need to do now is to open Maya and start creating those Extremes, trying to make them as close to the snapshots as possible. I'd use most important facial expressions, but leave chewing for later. If necessary, I'll make chewing snapshot reference. I'll try to come up with animating this shot, but I may not have time for it. Stay tuned.

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